More updates to share
Apr 02
tossin around ideas
Having just received my alcohol sensor in the mail I have begun to do some tests on the readings and best practice for its use. Ideas i have for this are endless but i feel they fall short making any sort of strong statement. One idea i have looked at is a driving game that makes it easier to control the car while alcohol levels are higher and the more sober you are the harder the game gets. a precedent for this type of project i have been considering is steve lamberts “simmer down sprinter” http://visitsteve.com/made/simmer-down-sprinter/ one of the reasons this project is so successful is that it is an interesting dynamic between relaxation and competition. The more relaxed the person is playing the game, the faster his avatar runs. And when one is ahead in the race i would imagine there is more anxiety and therefore more stress to slow the runner down(the same may be true for those losing)
although I know that making an app might be very beneficial, i hardly see this as how my past art experience has led me down this path and would like to consider much more critical approach to my practice.
Apr 02
Final Project: Part 2
Two videos to share.
I went back to Barcade for some inspiration. Here is an example of how NOT to play marble madness. Notice the gingerly strokes of the trackball. No! If you want to win this game you have to spin that trackball like a mad-man.
http://youtu.be/T0oHSa3KNvA
Next is a video just demoing some trackballs linked with Ofx through Arduino.
Apr 01
Final Project Concept: TABLE of GATHER + interactivity and mobility
Ta•ble [tey-buhl] –noun
an article of furniture consisting of a flat, slablike top supported on one or more legs or other supports, such a piece of furniture specifically used for serving food to those seated at it
Gath •er•ing [gath-er-ing] –noun
The action of one that gathers a group of people, things, etc., that are gathered together; assembly, a group of persons together in one placIe.
I hope with my wearable table to blur the line of Private/Public.
Some inspiration I am working with:
testing projection…not in a very productive way:
http://vimeo.com/39596437
Mar 31
Final Project: Part 1
Okay. I need an agenda to keep things running smoothly. Building this game is going to involve a great deal of coding and even more testing. The volatility of OpenFrameworks (Ofx) will ensure I am on the fringe of madness throughout this project. I am just beginning to use this software, so the project will be an excellent learning experience.
Alright, let me attempt to outline some first steps for this project.
– Develop a narrative around the three player game. Rolling balls? hmmmmm. Anyone remember monkey ball?
– Determine the best way to do collisions in Ofx, whether it be using Box2d physics library or some home-brew physics code.
– Link the trackballs with Ofx and test some basic physics in order to fine tune the dynamics of the game.
Mar 30
Final Project Concept: TPHDCMMMTG
Marble madness was a hit arcade game in the 80’s, using the (not so popular) trackball interface. Now there are two ways to play marble madness; either you can gently spin the trackball to maneuver your marble safely through the course while taking in the beautiful geometric scenery, or you can play it properly, how it was meant to be played, like a damn maniac, spinning the trackball as fast as possible, dashing through the course and destroying anything that gets in your way.
While recently playing the Marble Madness game in a Brooklyn retro arcade bar my friend suggested we entered the two player mode – something that we had not done up to that point. The two player mode quickly induced competitive gameplay as there was no way to work together. If one player got two far ahead, or knocked the other player off, that play would then fall behind. The game just doesnt make sense as a multiplayer experience because the game simply becomes more difficult. But that isn’t to say the multiplayer mode wasn’t fun!
This inspired me to create a three player, highly dynamic, competitive, marble-maneuvering multiplayer trackball game (TPHDCMMMTG). Instead of trying to complete a course, players would be navigating a dangerous playing field in a capture-the-flag-like scenario. Players can bump into each-other to steal flags and gain points. Each players hardware interface will feature one trackball and one potentiometer slider. The slider will be use to adjust the size/speed of your ball and you can ONLY steal flags from another player while you are larger than him.
This is what I have for now…. more updates to come.
Mar 29
Interaction over a distance – creepy handshake
Developed in Japan – virtual handshake with a telematic robot. A bit on the creepy side since they are heating the hand to make it seem more “human”.
Mar 27
International Dance Party
This is the video we saw in class on the International Dance Party:
Mar 27
Very rough ideas
During this semester , I ve been exploring ways to connect physical objects to twitter in an interesting way. I’ve been trying to tackle issues in our every day activities. Sending a tweet throught a head massager or sending a smell to your loved one. I’ve been trying to create a narrative , a story to these objects either in a funny or emotional way. For this final project , I would like to push it further . What i mean by that is that i would like to create a physical installation , a bigger experience. Bigger in scale. I want to make it social too. I would like to try using other API and pushing further what I have learned to do with processing and twitter. In one of my ideas , i would like to continue experimenting with smell. I was thinking of creating a installation with different smells that you could trigger by pulling a handle/string to activate the different smell. Then the most pulled smell would be the “trending smell” that would be mentioned on twitter. Another idea was to create scent making interface . In this case it would be a informative process where people could learn throught twitter how to create different scents with different materials. The other idea was to create a wearable app that could notify you when a friend or a friend of a friend is nearby. A little bit like a physical version of the app named hightlight. Different gestures or movement would be created to ignore or hightlight a certain person . In this case , I would like to skip the barriere of the screen with some sort if wearable . All these ideas are still very rough and need to be developed in more details.
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