Okay. I need an agenda to keep things running smoothly. Building this game is going to involve a great deal of coding and even more testing. The volatility of OpenFrameworks (Ofx) will ensure I am on the fringe of madness throughout this project. I am just beginning to use this software, so the project will be an excellent learning experience.
Alright, let me attempt to outline some first steps for this project.
– Develop a narrative around the three player game. Rolling balls? hmmmmm. Anyone remember monkey ball?
– Determine the best way to do collisions in Ofx, whether it be using Box2d physics library or some home-brew physics code.
– Link the trackballs with Ofx and test some basic physics in order to fine tune the dynamics of the game.